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Tech art highlights include:

  • ​Built accessible realtime VR full body MOCAP (HTC Vive + Trackers + MetaHumans) involving custom built blueprints and an Inverse Kinematics Solver. Integrated Vive Pro Eye and Leap Motion for eye and hand tracking.

  • Procedurally-built environment, built with custom textures and assets and optimized for realtime performance.

  • Designed dynamic, cinematic lighting optimized for realtime playback

  • Spatial sound designer, utilizing Unreal Engine's binaural audio via the steam audio plugin.

  • Controller free gestural based interaction for VR.

  • Realtime skeletal mesh morphing in headset.

  • MOCAP animation capture and cleanup using Motive and Motion Builder.

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