top of page
Tech art highlights include:
-
Procedurally-built environment, built with custom textures and assets and optimized for realtime performance.
-
Designed dynamic, cinematic lighting optimized for real-time playback
-
Custom textures created in Adobe Illustrator and converted to dynamic materials in UE
-
Virtual cameras and triggerable environment events using blueprints and sequencer
-
Realtime particle simulation
-
Custom character creation, animation and texturing
-
Virtual lighting and cinematography
bottom of page