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Tech art highlights include:

  • Procedurally-built environment, built with custom textures and assets and optimized for realtime performance.

  • Designed dynamic, cinematic lighting optimized for real-time playback

  • Custom textures created in Adobe Illustrator and converted to dynamic materials in UE

  • Virtual cameras and triggerable environment events using blueprints and sequencer

  • Realtime particle simulation

  • Custom character creation, animation and texturing

  • Virtual lighting and cinematography

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